First Person Exercise (read desc)
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This is a first person exercise in unity. This subject of this exercise is inspired by the movement in the titanfall games, one of the main ones being wall running, and the other being grappling. The player can shoot by holding down the left mouse button. Hitting the red targets will increase your score. The player can grapple by pressing the right mouse button. You can grapple onto blue objects and let go by pressing the left right button again. The grapple range is huge so if you’re flying away, try to grapple to the big pillar in the middle. There are multiple ramps along the map and you can “run” on them when you land on them. There’s quite a few bugs with the shooting, clipping, and physics, but it’s pretty fun to just swing around.You can build momentum by swinging around (I’m pretty sure this is either a bug or the player is too light). You can also just walk around at the bottom (just walk off, if you grapple, you clip through idk why). The bullets are also kinda weird if you go too fast. There's no objective, just shoot the balls.
I made the first person movement myself since I wanted to see what was actually going on. I used a character controller instead of a rigidbody. Since I used a character controller, things like wall running and grappling were harder to implement. To get around this, I added a rigidbody to my character and turned off the charactercontroller when grappling and I guess it turned out ok (pretty sure using both at the same time is terrible practice). Wallrunning was still done using a character controller so it’s pretty scuffed. It’s also kinda hard to land on the ramps since my grapple implementation is pretty hard to control. Wallrunning ended up more like source engine “surfing” instead of wall running. In retrospect, I should have probably used a rigidbody to begin with.
Playing in fullscreen recommended
Controls again:
Move: WASD
Shoot: LMB
Grapple: RMB
Restart: R (In case you fly too far away)
No sensitivity slider because I don’t know how.
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