Balls
A Unity exercise that allows the player to control a ball to get through three stages. Stage one is pretty linear with a few obstacles. Be careful not to touch any bumpers or you'll be flung extremely far. In stage two, the player rolls down a giant ramp while avoiding roadblocks. The speed increases as you get further into the level. Stage 3 is vertical. The player falls from a height and tries to avoid all the platforms blocking the way. Make sure not to miss the finish zone (it's quite big). These stages feature bumpers, jump pads, and spinning obstacles. It was fun messing around with the bumper and player velocity and also making the ball continuously roll down a ramp.
The physics can be wonky sometimes especially in stage two.
Also in stage two, the surfaces are level, but, for some reason, acts like a bump where two shapes intersect.The lighting also becomes weird after the scene changes, I remember it coming up in class but I thought it was suppose to be fine after it's built.
If you can't beat a stage press 1, 2, or 3 to load the respective stage
(I don't know if numpad works).
Johnson Li
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